A rating system is an attempt to quantitatively represent the strengths of individuals engaging in a competitive activity. Perhaps the best known rating system is the so-called Elo system, developed by Arpad Elo for rating chess players. The Elo system is related to methods used in psychology and other areas for paired preference comparisons. Similar systems have been used with other games, such as go, and for competitive sports such as table tennis. These systems produce a rating for each participant, based on a formula which gives predictions for game outcomes, based on the difference between the two contestants' ratings.
This soccer rating system produces a rating for each team based on the match outcomes: win, lose, or tie. It takes into account who the opponents were, the home field advantage, and a seed rating based on the historical record. Crudely speaking, a team with an even record against opponents averaging 1500, will have a rating around 1500. A team winning 2/3 of its matches against teams rated 1500 will have a rating around 1600, and so on. The precise value will depend the details of the opponents ratings and match venues.
The ratings of women's teams are not comparable to ratings of men's teams. Ratings across the different divisions are reasonably well calibrated, but I can't guarantee perfect calibration due to the small number of inter-divisional matches played.
Rating
Diff Prob Odds
0 0.500 1:1
100 0.667 2:1
200 0.800 4:1
300 0.889 8:1
400 0.941 16:1
500 0.970 32:1
600 0.985 64:1
700 0.992 128:1
The average home field advantage in collegiate soccer is around 50 rating points for both men and women. Thus if the home team is rated 50 points higher than the visitor, then the effective rating difference is about 100 points. You should not expect the higher rated team to win all the time: for example, looking at all matches featuring a 100 point rating difference, the higher rated team should win 2/3 of the time.
Teams are ranked in the ratings tables on the basis of their ratings, but the ranks have no direct interpretation independent of the ratings.
In the ratings tables, the column labeled SE (standard error) is an estimate of the uncertainty in the rating. You should think of the rating as (R ± SE).
The column under Opp is the median rating of each team's opponents. This a an indicator of the strength of schedule - half of the opponents were rated at or above this value.
There are various methods of estimation which might be used to
estimate the ratings, given the outcomes of matches.
One standard method, maximum likelihood estimation (ML)
has nice properties if there are large numbers of matches for
each team. ML corresponds to
choosing the values for the unknown parameters (ratings) which
lead to the maximal probability for the observed results. Unfortunately,
if a team wins either no games, or all of its games, then the ML
estimate
of its rating is undefined. The solution used here is to make use of Bayesian
methods. The ratings also depend on what is known as a