Geometry of toric patches

Luis David Garcia-Puente
Department of Mathematics and Statistics, Sam Houston State University

Abstract: Geometric modeling builds computer models for industrial design and manufacture from basic units, called patches. Many patches, including Bézier curves and surfaces, are pieces of toric varieties, which are objects from algebraic geometry. In 2002, Krasauskas generalized the standard Bézier patches to multi-sided toric patches. While these offer the promise of greater design flexibility, it is not clear whether they possess the desirable properties of the standard patches. I will discuss work with Frank Sottile on elucidating some geometric properties of toric patches such as linear precision, which is the ability to replicate a linear function, self-intersection, and some global deformations of a patch. I will start with a gentle introduction to geometric modeling, Bézier patches and toric patches. The highlights of this talk are (1) there are only three different toric surface patches with linear precision (Bézier triangles, Bézier rectangles, and a new trapezoidal patch) (2) There is an easy-to verify condition on a set of control points which implies that the resulting patch has no self-intersection, for any choice of weights (3) a toric curve can be deformed to its control polygon via a toric deformation (4) for surfaces the previous statement is true only if the control polytope comes from a regular triangulation.

This talk assumes knowledge of Calculus I and some familiarity with polynomial algebra.